0th - acid splash, flare, ghost sounds, bleed
1st -- True Strike, Burning Hands, Color Spray, Identify, Shocking Grasp
2nd -- Acid Arrow, Hypnotic Pattern, Fog Cloud, Blur
3rd -- Deep Slumber, Rage, Gentle Repose
Sunday, September 23, 2012
Sunday, September 9, 2012
Edgewater (Kingmaker statistics)
Edgewater (Kingmaker)
Alignment: Lawful
Neutral with good tendencies (+2 economy)
Town size: 21 hexes
Population: 800. (Very under populated based on town/building
size)
Control DC: 23 (number of buildings + size/10)
Stability: +5
Economy: +11
Loyalty: +7
Unrest: 0
Consumption: 2.2 BP (21 hexes + 1 district divided by 10)
per month
Treasury: 20 BP (each
BP equals 2000 gold)
Districts – 1
Town is jumbled – merchants and housing, etc. are mixed
together.
Buildings --
Graveyard (economy +1, loyalty +1)
Herbalist (healer) (loyalty +1, stability +1)
8 house areas
4 Inns (economy +4, loyalty +4)
Mansion (+1 stability)
Pier (+1 economy, +1 stability)
Shop (+1 economy)
Shrine (+1 loyalty, -1 unrest)
2 Tradesmen (+2 economy, +2 stability)
1 farmland
Lycos Trade
Lycos Trade
The city of West dominates merchant activity on the western
side of the Lycos Isle. The city of Kedane
likewise dominates the eastern side. The
other settlements on the island support one or the other of these two major
centers.
Kedane is more closely linked to the cities of Hydyr than
West, mainly due to location. West has
preferred trade practices so draws merchant traffic to that side of the
island.
The Realm of West has two foci of trade – West and
Harris. All of the other villages and
towns supply raw materials to one or the other cities. Manufactured goods flow out to the towns and
villages as well as being exported.
Freeton handles many luxury items and such as they smuggle
them to avoid taxes and legal issues.
West (city) – Manufacturing
hub. West takes in raw materials and
creates items, which are exported. West
trades with the surrounding towns and villages mostly, but does a good trade
with Kedane, Harris and Hydyr.
Incoming Goods – silver, iron, lumber, foodstuffs, manufactured
goods, furs, liquor, tobacco, spices, cloth
Outgoing Goods –
manufactured goods (metalworks, woodworks), beer, shipbuilding
Cod (small village)
– Trades with West
Incoming – Manufactured goods, foodstuffs
Outgoing -- fish
Corn (small village)
– Trades with West
Incoming – Manufactured goods
Outgoing – foodstuffs (corn, barley, wheat, oats,
vegetables)
Upton (small village)
– trades with West
Incoming – Manufactured goods
Outgoing – foodstuffs (vegetables, wheat)
Rockbury (town) –
Trades with West
Incoming – foodstuffs, manufactured goods
Outgoing – silver, stone, beer
Hole (small village)
– trades with West.
Incoming – manufactured goods
Outgoing – foodstuffs (wheat, barley, oats), fish, stone
Findal (small
village) – Trades with West.
Incoming – foodstuffs
Outgoing – iron
Sparkle (town) –
Trades with West.
Incoming – Manufactured goods
Outgoing – foodstuffs (vegetables, corn), gemstones (opals
and emeralds)
Overton (town) –
Trades with West
Incoming – Manufactured goods
Outgoing – Foodstuffs (wheat, corn, barley, vegetables),
Lumber, beer
Edgewater (town) –
Trades mainly with West.
Incoming – foodstuffs, manufactured goods
Outgoing – Iron, Lumber
Mid (town) –
trade route way stop. Trades mainly with
West.
Incoming – trade, manufactured goods
Outgoing – foodstuffs (wheat, vegetables), trade
Logsaw (town) –
Trades with West and Edgewater.
Incoming – foodstuffs, manufactured goods
Outgoing – Lumber
Far Sted (town) –
Way stop on trade route. Town survives
on trade traffic. Trades with West and
Harris.
Incoming – trade
Outgoing – foodstuffs (wheat corn), fish, trade
South (small village)
– Small fishing village along trade route.
Trades with West and Ironhead.
Incoming – manufactured goods
Outgoing – foodstuffs (egg plant, broccoli), fish
IronHead (town) –
trades mostly with Harris. Has been
expanding trade to the northern towns.
Incoming – foodstuffs, manufactured goods, lumber
Outgoing – Iron, stone, beer
Freeton (city) –
Independent city trades with West, Harris and points east (Hydyr).
Incoming – foodstuffs, cotton, wine, tobacco, trade
Outgoing – cloth, wine, tobacco, foodstuffs (wheat,
vegetables), trade, liquor (brandy, vodka)
Aspermet (halfling
settlement) – trade with Freeton and Harris
Incoming – foodstuffs, manufactured goods
Outgoing – foodstuffs (apples, corn, vegetables, pears,
apricots), wine, cotton, tobacco
Vinhom (halfling
settlement) – trade with Freeton and Harris
Incoming – manufactured goods
Outgoing – foodstuffs (grapes, apples, pears, corn, vegetables),
wine, tobacco
Harris (city) – Southern
port of West
realm. Trades with Kedane and Hydyr
cities. Noted for ironworks and
glassworks.
Incoming – trade, iron, cotton, wine, cloth, manufactured
goods, liquor, furs, spices
Outgoing – trade, manufactured goods (metalwork, glass,
cloth), fish, wine, tobacco, liquor (brandy, vodka)
Appleton (small
village) – trade mostly with Harris
Incoming – manufactured goods
Outgoing – foodstuffs (apples, corn), cotton
ByRoad (small
village) – trade mostly with Harris
Incoming – manufactured goods
Outgoing – foodstuffs (wheat, vegetables), cotton
Sunday, August 26, 2012
Edgewater, Town of
Small town, population 700 (estimated)
History
Edgewater was founded in 722, three hundred years ago. The fishing was very good along the shore of
the lake and the area boasted good farm land.
The farm land is rather hilly and rocky, but once cleared, the soil
proved very good. Arvin Free built a
home along the shore and soon a small village occupied the spot.
Edgewater prospered and grew when a valuable vein of iron
was discovered in the nearby hills. That
composes the economy of Edgewater to this day – fishing, mining and some
farming. Edgewater has never been able
to grow enough food to feed all of the residents but has always been able to
trade.
Life has been peaceful generally. There was a major goblin incursion in
857. A contingent of troops from West
was stationed in the town briefly and a minor battle was fought along the
shores of the lake. Since then, goblin
raids have occurred but not with any frequency to cause alarm.
Businesses
Five Rocks Inn, Douglas First (Fighter 4) employs 10
Crossroads Inn, Kelly Gray (Expert 4) employs 14
Beetle and Beggar Inn, Berk Ice (Rogue 7, Fighter 4) employs
8
Pegasus Inn, Shane Beck (Expert 3, Rogue 3) employs 12
Iron Mine, Black Hole, Justin Olmea (Expert 5) employs 150
Warehouse, Zoltar Besper (Expert 3) employs 4
Warehouse, Pere Barrow (Expert 3, Warrior 3) employs 5
Wagoneer, Timothy Leder (Expert 4) employs 6
Barge, Wilson Lake
(Expert 3) employs 14
Barge, Morris Poll (Expert 4) employs 17
Barge, Gonzale Beck (Expert 5) employs 16
Farmer, John John (Expert 4, Warrior 2) employs 16
Farmer, Pamela Olmea (Expert 5, Warrior 4)) employs 29
Farmer, James Wilcok (Expert 3, Warrior 2) employs 10
Farmer, Eston Jack (Expert 4, Warrior 3) employs 17
Lumberman, Jasper Fells (Expert 3) employs 13
Lumberman, Michael Small (Expert 5) employs 14
Outfitter, Marsha Small (Expert 4) employs 2
Fisherman, Alsott Fisher (Expert 3) employs 5
Fisherman, Morgan Allgoth (Expert 4) employs 4
Fisherman, Kelli Allgoth (Expert 4) employs 3
Fisherman, Morgan Wilcok (Expert 4) employs 5
Fisherman, Michael Besper (Expert 3, Warrior 2) employs 4
Fisherman, John Pole (Expert 5) employs 5
Fisherman, Paul Fellspar (Expert 4, Warrior 2) employs 5
Fisherman, Buster Shiny (Expert 3) employs 4
Fisherman, John Rig (Expert 4) employs 2
Candlemaker, Wayne Tingly (Expert 4) employs 2
Tanner, Mort Phin (Expert 4) employs 8
Woodworker, Ray Luck (Expert 3) employs 2
Woodworker, Bert Ray (Expert 4) employs 1
Herbalist, Twig Moot (Expert, 4)
Herbalist, Alice Myst (Wizard Class, 3)
Sage, Alphonse Beek (Expert, 6)
Laborer, Manny Als (Expert 2) employs 8
Laborer, Newt Angle (Expert 3, Warrior 4) employs 12
Laborer, Andy Angle (Expert 3, Warrior 4) employs 11
Laborer, Gary Bart (Expert 2) employs 6
Laborer, Persi Philips (Expert 2) employs 5
Cooper, Red Barrel (Expert 3) employs 3
Barber, Christopher Mathis (Expert 2)
Shoemaker, Ordin Mal (Expert 5, half-orc)
Furrier, Jestin Ver (Expert 2)
Tailor, Kevin An (Expert 3, Halfling)
Mason, Brock Ver (Expert 4, Dwarf) employs 6
Carpenter, Lit Blue (Expert 3) employs 2
Pastrycook, Pati Gage (Expert 3)
Jeweler, Paul Olmea (Expert 3)
Prominent Citizens
Paul Olmea, the town jeweler, is the head of the
family. His family controls the mine as
well as a large farm outside of town.
Paul is married to Pamela, who runs the farm. Justin is Paul’s younger brother. The Olmea family has been in the area for
many years and many people wonder why they are not the noble family of the area. For whatever reason, they have never been
given to reins of power.
James Wilcok owns and manages the most successful farm in
the town. His brother is a fisherman and
the two men seem to hate each other. The
Wilcok family have been in the area nearly as long as the Olmea family.
Michael and Marsha Small run the outfitter store and a
lumber business. Marsha is the brains of
the operation apparently, as well as the beauty. Michael is frequently in the woods looking
for timber and/or bringing logs into town.
The Small family once held title to the lands of Edgewater, but lost
title to the Prince several generations ago.
Alphonse Beek, local historian and naturalist. Alphonse is a very ugly man but seems to know
quite a bit about the surrounding lands and what plants and creatures live in
these parts. He seems to be friendly if
people get past his facial deformities.
Shane and Gonzale Beck are young and ambitious. Gonzale runs a barge between Edgewater and
West. Shane runs on the inns in
town. The Beck family is here because
Edgewater is rather remote and there are rumors that a guild of thieves is
looking for Shane. Apparently Shane came
into some money (family inheritance?) and this allows the family to start the
two businesses.
Priest of Geshtai (lakes), James Hammin. He takes care of the Geshtai shrine and the
other shrines in town (Beory and Xerbo mainly although most major deities have
at least a small shrine). James is the
town priest and is well liked by the townspeople.
Priest of Bleredd (hills,mines), Buck Tall. Buck is active in the mine and the shrine to Bleredd
is located there. Many miners pay homage
to Bleredd.
Chamberlain Robert (?) seems like a toady type of
person. He seems to be trying very hard
to please. He is very organized.
Treasurer Lora is a very serious older woman. She has kept the books for the Count for many
years and her father and grand-father before her.
Guard Captain William is competent but not very skilled
(Fighter 2). He immediately offers to
resign as he was not killed when the Ogres took the past Count.
Sunday, August 12, 2012
Mid Planting Rumors around West
Rumors/Legends/Hearsay - Mid Planting - 1002
Highs in the 75 - 80 range with lows around 55. Afternoon storms have been frequent coming in from
the west.
1. Mercenaries hired by Logan Middlebrook killed on the road. Surviving merchant claims that the
bandits are led by a slime demon!
2. Mystical archway rebuilt on tip of Lycos isle. Unknown who did this or why.
3. Yellowbeard attacks merchant ship just off the coast from West!
4. The hurricane in the north appears stationary. Very odd behavior.
5. Group of Ogres decimate patrol from Edgewater.
6. Thunderstorms have been plaguing West. Several people have been struck by lightning bolts
and killed.
7. Devilmen driven off by West navy. Fishermen are grateful.
8. Ogres have captured Vicount Edward of Edgewater! His fate is unknown at this time.
9. Dead fish and smelly bubbles have been encountered on Log Lake. This is a portent to
the end of civilization.
10. Count Phillip hailed as hero for driving the giant wasps out of the woods.
11. Vicount Mark from Mid fights bandits on the Southern Road. He drives them into the
Round Hills.
12. Fishing boat from Cod attacked by Giant Squid. Boat and fishermen were eaten!
13. Magister Stedman expelled from Phinca's (school of magic). All spell casters are to
avoid him under penalty of banishment.
14. Healing potions are available from Witch Jessika in the South quarter. 175 gold each.
15. Count Theobald the Bald is in West to ask the Prince for aid. He needs help
guarding iron shipments from Iron Head in the South. Prince Anton from Harris has refused to
help.
16. Lorca's is closed! The store used to sell inks and parchment for scrolls.
17. Several merchant ships just off Green Hills Isle have disappeared. Reward for discovering
their fate.
Highs in the 75 - 80 range with lows around 55. Afternoon storms have been frequent coming in from
the west.
1. Mercenaries hired by Logan Middlebrook killed on the road. Surviving merchant claims that the
bandits are led by a slime demon!
2. Mystical archway rebuilt on tip of Lycos isle. Unknown who did this or why.
3. Yellowbeard attacks merchant ship just off the coast from West!
4. The hurricane in the north appears stationary. Very odd behavior.
5. Group of Ogres decimate patrol from Edgewater.
6. Thunderstorms have been plaguing West. Several people have been struck by lightning bolts
and killed.
7. Devilmen driven off by West navy. Fishermen are grateful.
8. Ogres have captured Vicount Edward of Edgewater! His fate is unknown at this time.
9. Dead fish and smelly bubbles have been encountered on Log Lake. This is a portent to
the end of civilization.
10. Count Phillip hailed as hero for driving the giant wasps out of the woods.
11. Vicount Mark from Mid fights bandits on the Southern Road. He drives them into the
Round Hills.
12. Fishing boat from Cod attacked by Giant Squid. Boat and fishermen were eaten!
13. Magister Stedman expelled from Phinca's (school of magic). All spell casters are to
avoid him under penalty of banishment.
14. Healing potions are available from Witch Jessika in the South quarter. 175 gold each.
15. Count Theobald the Bald is in West to ask the Prince for aid. He needs help
guarding iron shipments from Iron Head in the South. Prince Anton from Harris has refused to
help.
16. Lorca's is closed! The store used to sell inks and parchment for scrolls.
17. Several merchant ships just off Green Hills Isle have disappeared. Reward for discovering
their fate.
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