Sunday, December 2, 2012

Month of Reaping Rumors

Rumors/Legends/Hearsay - 7th of Reaping - 1002 (Edgewater)

Highs in the 90 - 95 range with lows around 75.  Wispy clouds during some days, but mostly clear.

1.  Hobgoblins have established several forts in the east.  They are threatening Kedane.  Most of
the forts are along the coast but at least one is inland.

2.  The strange archway is a gateway to hell!  Foul beasts are entering from hell and they
will be the doom of West.  The Prince should not have let the archway in the north be
completed.

3.  Sailors are saying that the hurricane in the north is getting stronger.  Big waves may be
encountered in the area of the hurricane.  The MaryBeth claims to have almost capsized because
of the waves.

4.  Many dead fish have been sighted floating on the surface of the water near the hurricane.  The
fish have rotten and cannot be eaten.

5.  Goblin scouts have been spotted in the nearby woods by lumbermen.  GoblinX has been chasing
them out of the area.

6.  Violent storm clouds cover the hobgoblin armies in the east.  Lightning has been seen to
strike enemies of the hobgoblins.

7.  Newest vein of iron has played out in the mine!  The dwarves say to dig deeper and are in
consultation with the human miners to do just that.

8.   Laborers have been moving into Edgewater to work on the road to Logsaw.  Janis, a bard, has
come from West to assist by motivating the workers.

9.   A giant lizard or alligator has been shadowing barges in the lake.

10.  A foul beast is amongst the hobgoblin hordes.  The beast is a giant hyena with two heads!

11.  Captain Blake, from the Breezy Lady, has been arrested for trying to kill the Prince.  During
an audience, he jumped at the Prince and tried to strangle him. 

12.  Goblins and Hobgoblin hordes are massing to attack Kedane.  The attack could begin at
any time.  There are hundreds of these creatures. 

13.  A demonic shrine to Nerull has been constructed at Arch point.  Several priests have been
killed in Sparkle trying to kidnap people.

14.  Tom Long Legs has been killed by goblins outside of Edgewater.  Tom was part of GoblinX and
was chasing the goblins out of the area.

15.  The Westerlies have calmed.  The clouds have been building in the West and the sunsets
have been spectacular.  Sailing in that area will be difficult.

16.  The Syndicate has stolen the Sword called Justice.  Gordon light-fingers claims to have taken
the sword from the NuNor Paladin.

17.  The merchant ship Fat Thurston has been attacked by a green dragon near Kedane!  After eating
half the crew and breaking the main mast, the beast flew off.

18.  A riot has happened in the slave market in Kedane.  Several slaves have escaped and many
people have been killed. 

19.  The Dark Council leads the newly formed Kingdom of Mumix in the southern area of Contopia.  The
identities of the council members is not known but they are reputed to practice foul rituals
during meetings.

20.  The hobgoblins are led by the Iron Wind.  Iron Wind is a user of magic of great power and able
to bend the elements to his will.  He commands the storm over his troops.

21.  After having thunderstorms early in the summer, West has been hot and dry for the last month.

22.  Devilmen have attacked several fishing boats outside of West.  The navy has killed many
devilmen but that has not stopped them yet.

23.  A giant hammerhead whale has been sighted to the north of Lycos!  Several captains have set
sail to hunt this creature.

24.  A giant spider has been chased out of Overton.  Townspeople were able to drive the beast out
of the warehouses and out of town.  The spider fled into the Martin wood.

25.  Barge traffic has increased this summer from Edgewater to West.  Several merchants from
Harris have stopped at Edgewater on their way to West.

26.  West navy is recruiting marines to help patrol the waters of West.

27.  The hobgoblin hordes are led into battle by a raving lunatic that plays organ music as the
troops mass for battle.

28.  A huge fire has destroyed several warehouses in Leeward.  The Musty Smell, a merchant ship,
was also caught in the fire and destroyed.

29.  Pharlong is seeking adventurers to return to the Motaku Island and loot the golden temple.  He
is in Hydyr currently.  Pharlong claims to have found the temple, but his prior group was slain
as they approached it and he bearly escaped.

30.  Nightshade, Raugmauda's ship, has sunk several long boats manned by skeletons north of Yoha's
Graveyard.  The long boats attacked and boarded the Nightshade and were repelled.

Sunday, November 25, 2012

Hydyr Island Chain Maps







Lycos Island Chain Map


Letter discovered with Giants

Greetings from the Misty Realm,

Plans and Plots move forward to meet the Grand Design.  Your area of conquest has been increased
as you desire.  The forces of the dour dwarves and the Ogres have proven ineffective.  You have been
granted territories to the North as well as the human town of Harris. 

Tribute from the humans at
Freeton has been agreed by all parties.

Gronk, leader of Stone Giants, has joined our cause.  He mentioned your praises in swaying him
to the cause.  His fortress has proven secure.

(Signed)Golondra
Master of the Misty Realm
Commander of the Western Wind

Treasure from Giants

Coins

33,225 silver coins
62,619 gold coins

Gems and Jewelry

6 misc. jewelry (1000 each)
29 misc. jewelry (250 each)
980 gems (1)
5 gems (5)
89 gems (10)
61 gems (100)
22 gems (500)
12 gems (1000)
1 gem (5000)
gold belt buckle (1400)
copper mirror (200)
silver comb (500)
silver bracelet with emeralds (3000)
giant otter fur (2000)
jeweled collar (1000)
gold earrings with fire opals (2000)
8 casks of wine (100)
11 ivory tusks (1000)

Items

25 Arrows +2
Long Sword +2, Flaming
Long Spear +3
4 Potions of Water Breathe
Battle Axe +3
Potion of Invisibility
Potion of Bull Strength +4
Diving Rod (sense motive 60 feet radius)

Saturday, October 13, 2012

Rumors during the month of Reaping

Rumors/Legends/Hearsay - Early Reaping - 1002 (Edgewater/Harris)

Highs in the 85 - 90 range with lows around 70.  Wispy clouds during some days, but mostly clear.

1.  General Billings has fought Ogres in the East!  Troops from West, led by Billings, encountered a
group of Ogres in the plains and engaged in battle.  While the troops fought bravely, the battle
was a draw as both sides withdrew.  The Ogres were supported by sinister magic.

2.  Strange, demonic creatures have been seen in the area around the mysterious archway. 

3.  Rangers in Edgewater report sighting many hill giants in the south.

4.  The sea has been rougher than usual around the northern hurricane. Many dead fish have been
sighted floating on the surface of the water.

5.  Goblins have been spotted in the forest outside of town.

6.  Long ago, before the lake was a big as it is today, a temple stood by the river.  It has been
swallowed by the lake for many years.  As the waters rose to the temple steps, the priests were
sealed inside the temple.  They are restless and that is why fishing is not good near the river.

7.  Lizardman have been trading with merchants in Edgewater.  The Lizardmen have valuable spices and
herbs.

8.  Fishing has been very good this season around Edgewater. 

9.   A giant lizard or alligator has been shadowing barges in the lake.

10.  A barge outside of Overton has been attacked by Devilmen.  The creatures attacked the barge
at night and quickly overwhelmed the crew.  It is rare for Devilmen to swim in fresh water.

11.  The Breezy Lady reports that they saw a large fire in the ruins of Turgon's City.  The
sailors were certain that dancers surrounded the fire and they heard strange chanting. 

12.  The eastern side of Lycos island has been overrun by hobgoblins and other creatures.

13.  Magister Stedman, recently expelled from Phinca's, has been found dead near Overton.  His skin
had been removed from his body, except for his head.

14.  GoblinX, a group of young men from West, have taken up residence at the Pegasus.  These young
hotheads have been searching the woods for goblins for the last couple of weeks.

15.  A group of dwarves have been drinking the town dry.  They arrived a couple of weeks ago and
have been working at the mine.  When not working, they seem to consume huge amounts of ale and
beer.

16.  The sword of justice, recently discovered by the Paladin Jordan, has been lost in Red Sea
City.  Jordan was found slain in an alley and the sword was missing.

17.  A dragon has been attacking merchant ships.  A ship survived an attack and reported
the attack in Kedane.  It is believed that the beast has a lair on the Green Hills Isle.

18.  A slave ship has been seen taking slaves to the south.  The destination was unknown.  Several
rewards are available for victims in Kedane.

19.  A darkness is spreading in the south of Contopia.  Rumors say that the Black Kingdom has been
reborn.  If so, this is a dark time indeed.

20.  The dwarves of dubbor have discovered a new vein of mithril.  The discovery is on the 20th
level of the mine.

Sunday, September 23, 2012

Bandit Spell Caster Spells

0th -  acid splash, flare, ghost sounds, bleed
1st -- True Strike,  Burning Hands, Color Spray, Identify, Shocking Grasp
2nd -- Acid Arrow, Hypnotic Pattern, Fog Cloud, Blur
3rd -- Deep Slumber, Rage, Gentle Repose

Map of Area around Harris


Sunday, September 9, 2012

Edgewater (Kingmaker statistics)



Edgewater (Kingmaker)
Alignment:  Lawful Neutral with good tendencies (+2 economy)
Town size:  21 hexes
Population:  800.  (Very under populated based on town/building size)
Control DC:  23 (number of buildings + size/10)
Stability: +5
Economy: +11
Loyalty: +7
Unrest: 0
Consumption: 2.2 BP (21 hexes + 1 district divided by 10) per month
Treasury:  20 BP (each BP equals 2000 gold)

Districts – 1
Town is jumbled – merchants and housing, etc. are mixed together.

Buildings --
Graveyard (economy +1, loyalty +1)
Herbalist (healer) (loyalty +1, stability +1)
8 house areas
4 Inns (economy +4, loyalty +4)
Mansion (+1 stability)
Pier (+1 economy, +1 stability)
Shop (+1 economy)
Shrine (+1 loyalty, -1 unrest)
2 Tradesmen (+2 economy, +2 stability)
1 farmland

Lycos Trade



Lycos Trade

The city of West dominates merchant activity on the western side of the Lycos Isle.  The city of Kedane likewise dominates the eastern side.  The other settlements on the island support one or the other of these two major centers. 

Kedane is more closely linked to the cities of Hydyr than West, mainly due to location.  West has preferred trade practices so draws merchant traffic to that side of the island. 

The Realm of West has two foci of trade – West and Harris.  All of the other villages and towns supply raw materials to one or the other cities.  Manufactured goods flow out to the towns and villages as well as being exported.

Freeton handles many luxury items and such as they smuggle them to avoid taxes and legal issues.

West (city) – Manufacturing hub.  West takes in raw materials and creates items, which are exported.  West trades with the surrounding towns and villages mostly, but does a good trade with Kedane, Harris and Hydyr.

Incoming Goods – silver, iron, lumber, foodstuffs, manufactured goods, furs, liquor, tobacco, spices, cloth
Outgoing Goods –  manufactured goods (metalworks, woodworks), beer, shipbuilding

Cod (small village) – Trades with West

Incoming – Manufactured goods, foodstuffs
Outgoing -- fish

Corn (small village) – Trades with West

Incoming – Manufactured goods
Outgoing – foodstuffs (corn, barley, wheat, oats, vegetables)

Upton (small village) – trades with West

Incoming – Manufactured goods
Outgoing – foodstuffs (vegetables, wheat)

Rockbury (town) – Trades with West

Incoming – foodstuffs, manufactured goods
Outgoing – silver, stone, beer

Hole (small village) – trades with West.

Incoming – manufactured goods
Outgoing – foodstuffs (wheat, barley, oats), fish, stone

Findal (small village) – Trades with West.

Incoming – foodstuffs
Outgoing – iron

Sparkle (town) – Trades with West.

Incoming – Manufactured goods
Outgoing – foodstuffs (vegetables, corn), gemstones (opals and emeralds)

Overton (town) – Trades with West

Incoming – Manufactured goods
Outgoing – Foodstuffs (wheat, corn, barley, vegetables), Lumber, beer

Edgewater (town) – Trades mainly with West.

Incoming – foodstuffs, manufactured goods
Outgoing – Iron, Lumber

Mid (town) – trade route way stop.  Trades mainly with West.

Incoming – trade, manufactured goods
Outgoing – foodstuffs (wheat, vegetables), trade

Logsaw (town) – Trades with West and Edgewater.

Incoming – foodstuffs, manufactured goods
Outgoing – Lumber

Far Sted (town) – Way stop on trade route.  Town survives on trade traffic.  Trades with West and Harris.

Incoming – trade
Outgoing – foodstuffs (wheat corn), fish, trade

South (small village) – Small fishing village along trade route.  Trades with West and Ironhead.

Incoming – manufactured goods
Outgoing – foodstuffs (egg plant, broccoli), fish

IronHead (town) – trades mostly with Harris.  Has been expanding trade to the northern towns. 

Incoming – foodstuffs, manufactured goods, lumber
Outgoing – Iron, stone, beer

Freeton (city) – Independent city trades with West, Harris and points east (Hydyr).

Incoming – foodstuffs, cotton, wine, tobacco, trade
Outgoing – cloth, wine, tobacco, foodstuffs (wheat, vegetables), trade, liquor (brandy, vodka)

Aspermet (halfling settlement) – trade with Freeton and Harris

Incoming – foodstuffs, manufactured goods
Outgoing – foodstuffs (apples, corn, vegetables, pears, apricots), wine, cotton, tobacco

Vinhom (halfling settlement) – trade with Freeton and Harris

Incoming – manufactured goods
Outgoing – foodstuffs (grapes, apples, pears, corn, vegetables), wine, tobacco

Harris (city) – Southern port of West realm.  Trades with Kedane and Hydyr cities.  Noted for ironworks and glassworks.

Incoming – trade, iron, cotton, wine, cloth, manufactured goods, liquor, furs, spices
Outgoing – trade, manufactured goods (metalwork, glass, cloth), fish, wine, tobacco, liquor (brandy, vodka)

Appleton (small village) – trade mostly with Harris

Incoming – manufactured goods
Outgoing – foodstuffs (apples, corn), cotton

ByRoad (small village) – trade mostly with Harris

Incoming – manufactured goods
Outgoing – foodstuffs (wheat, vegetables), cotton




Sunday, August 26, 2012

Edgewater, Town of


Small town, population 700 (estimated)

History

Edgewater was founded in 722, three hundred years ago.  The fishing was very good along the shore of the lake and the area boasted good farm land.  The farm land is rather hilly and rocky, but once cleared, the soil proved very good.  Arvin Free built a home along the shore and soon a small village occupied the spot. 

Edgewater prospered and grew when a valuable vein of iron was discovered in the nearby hills.  That composes the economy of Edgewater to this day – fishing, mining and some farming.  Edgewater has never been able to grow enough food to feed all of the residents but has always been able to trade.

Life has been peaceful generally.  There was a major goblin incursion in 857.  A contingent of troops from West was stationed in the town briefly and a minor battle was fought along the shores of the lake.  Since then, goblin raids have occurred but not with any frequency to cause alarm.

Businesses

Five Rocks Inn, Douglas First (Fighter 4) employs 10
Crossroads Inn, Kelly Gray (Expert 4) employs 14
Beetle and Beggar Inn, Berk Ice (Rogue 7, Fighter 4) employs 8
Pegasus Inn, Shane Beck (Expert 3, Rogue 3) employs 12
Iron Mine, Black Hole, Justin Olmea (Expert 5) employs 150
Warehouse, Zoltar Besper (Expert 3) employs 4
Warehouse, Pere Barrow (Expert 3, Warrior 3) employs 5
Wagoneer, Timothy Leder (Expert 4) employs 6
Barge, Wilson Lake (Expert 3) employs 14
Barge, Morris Poll (Expert 4) employs 17
Barge, Gonzale Beck (Expert 5) employs 16
Farmer, John John (Expert 4, Warrior 2) employs 16
Farmer, Pamela Olmea  (Expert 5, Warrior 4)) employs 29
Farmer, James Wilcok (Expert 3, Warrior 2) employs 10
Farmer, Eston Jack (Expert 4, Warrior 3) employs 17
Lumberman, Jasper Fells (Expert 3) employs 13
Lumberman, Michael Small (Expert 5) employs 14
Outfitter, Marsha Small (Expert 4) employs 2
Fisherman, Alsott Fisher (Expert 3) employs 5
Fisherman, Morgan Allgoth (Expert 4) employs 4
Fisherman, Kelli Allgoth (Expert 4) employs 3
Fisherman, Morgan Wilcok (Expert 4) employs 5
Fisherman, Michael Besper (Expert 3, Warrior 2) employs 4
Fisherman, John Pole (Expert 5) employs 5
Fisherman, Paul Fellspar (Expert 4, Warrior 2) employs 5
Fisherman, Buster Shiny (Expert 3) employs 4
Fisherman, John Rig (Expert 4) employs 2
Candlemaker, Wayne Tingly (Expert 4) employs 2
Tanner, Mort Phin (Expert 4) employs 8
Woodworker, Ray Luck (Expert 3) employs 2
Woodworker, Bert Ray (Expert 4) employs 1
Herbalist, Twig Moot (Expert, 4)
Herbalist, Alice Myst (Wizard Class, 3)
Sage, Alphonse Beek (Expert, 6)
Laborer, Manny Als (Expert 2) employs 8
Laborer, Newt Angle (Expert 3, Warrior 4) employs 12
Laborer, Andy Angle (Expert 3, Warrior 4) employs 11
Laborer, Gary Bart (Expert 2) employs 6
Laborer, Persi Philips (Expert 2) employs 5
Cooper, Red Barrel (Expert 3) employs 3
Barber, Christopher Mathis (Expert 2)
Shoemaker, Ordin Mal (Expert 5, half-orc)
Furrier, Jestin Ver (Expert 2)
Tailor, Kevin An (Expert 3, Halfling)
Mason, Brock Ver (Expert 4, Dwarf) employs 6
Carpenter, Lit Blue (Expert 3) employs 2
Pastrycook, Pati Gage (Expert 3)
Jeweler, Paul Olmea (Expert 3)

Prominent Citizens

Paul Olmea, the town jeweler, is the head of the family.  His family controls the mine as well as a large farm outside of town.  Paul is married to Pamela, who runs the farm.  Justin is Paul’s younger brother.  The Olmea family has been in the area for many years and many people wonder why they are not the noble family of the area.  For whatever reason, they have never been given to reins of power.

James Wilcok owns and manages the most successful farm in the town.  His brother is a fisherman and the two men seem to hate each other.  The Wilcok family have been in the area nearly as long as the Olmea family.

Michael and Marsha Small run the outfitter store and a lumber business.  Marsha is the brains of the operation apparently, as well as the beauty.  Michael is frequently in the woods looking for timber and/or bringing logs into town.  The Small family once held title to the lands of Edgewater, but lost title to the Prince several generations ago.

Alphonse Beek, local historian and naturalist.  Alphonse is a very ugly man but seems to know quite a bit about the surrounding lands and what plants and creatures live in these parts.  He seems to be friendly if people get past his facial deformities.

Shane and Gonzale Beck are young and ambitious.  Gonzale runs a barge between Edgewater and West.  Shane runs on the inns in town.  The Beck family is here because Edgewater is rather remote and there are rumors that a guild of thieves is looking for Shane.  Apparently Shane came into some money (family inheritance?) and this allows the family to start the two businesses.

Priest of Geshtai (lakes), James Hammin.  He takes care of the Geshtai shrine and the other shrines in town (Beory and Xerbo mainly although most major deities have at least a small shrine).  James is the town priest and is well liked by the townspeople.

Priest of Bleredd (hills,mines), Buck Tall.  Buck is active in the mine and the shrine to Bleredd is located there.  Many miners pay homage to Bleredd.

Chamberlain Robert (?) seems like a toady type of person.  He seems to be trying very hard to please.  He is very organized.

Treasurer Lora is a very serious older woman.  She has kept the books for the Count for many years and her father and grand-father before her.

Guard Captain William is competent but not very skilled (Fighter 2).  He immediately offers to resign as he was not killed when the Ogres took the past Count.

Sunday, August 12, 2012

Mid Planting Rumors around West

Rumors/Legends/Hearsay - Mid Planting - 1002

Highs in the 75 - 80 range with lows around 55.  Afternoon storms have been frequent coming in from
the west. 

1.  Mercenaries hired by Logan Middlebrook killed on the road.  Surviving merchant claims that the
bandits are led by a slime demon!

2.  Mystical archway rebuilt on tip of Lycos isle.  Unknown who did this or why.

3.  Yellowbeard attacks merchant ship just off the coast from West!

4.  The hurricane in the north appears stationary.  Very odd behavior.

5.  Group of Ogres decimate patrol from Edgewater.

6.  Thunderstorms have been plaguing West.  Several people have been struck by lightning bolts
and killed. 

7.  Devilmen driven off by West navy.  Fishermen are grateful.

8.  Ogres have captured Vicount Edward of Edgewater!  His fate is unknown at this time. 

9.  Dead fish and smelly bubbles have been encountered on Log Lake.  This is a portent to
the end of civilization. 

10.  Count Phillip hailed as hero for driving the giant wasps out of the woods.

11.  Vicount Mark from Mid fights bandits on the Southern Road.  He drives them into the
Round Hills.    

12.  Fishing boat from Cod attacked by Giant Squid.  Boat and fishermen were eaten! 

13.  Magister Stedman expelled from Phinca's (school of magic).  All spell casters are to
avoid him under penalty of banishment.   

14.  Healing potions are available from Witch Jessika in the South quarter.  175 gold each.

15.  Count Theobald the Bald is in West to ask the Prince for aid.  He needs help
guarding iron shipments from Iron Head in the South.  Prince Anton from Harris has refused to
help. 

16.  Lorca's is closed!  The store used to sell inks and parchment for scrolls.

17.  Several merchant ships just off Green Hills Isle have disappeared.  Reward for discovering
their fate. 

Lycos Island Chain


Friday, July 6, 2012

Ogre Scrolls and Spell Book

Scrolls from Ogre

Scroll 1
     Air Bubble
     Icicle Dagger

Scroll 2
     Floating Disk
     Hydraulic Push

scroll 3
     Fog Cloud
     Glitter Dust

Scroll 4
     Flame Arrow
     Shrink Item


Ogre Spellbook

0 level
     Detect Magic
     Acid Splash
     Read Magic
     Bleed
     Mending
     Message

1 level
     Air Bubble
     Corrosive Touch
     Cause Fear
     Chill Touch

2 level
     Invisibility
     Acid Arrow
     Fog Cloud
     Gust of Wind
     Scare

3 level
     Arcane Sight
     Tongues
     Rage
     Flame Arrow

Thursday, June 28, 2012

Turgon the Mad Interesting Items

Turgon the Mad had numerous items or at least there are rumors of many items that he possessed.
It is known that he had a bastard sword and a bow.  He was a collector of fine tapestries.  Most
of these were lost in the fall of Turgon's city.

Items

Bastard Sword, called Honor,
Enchanted Long Bow,
Beacon of Hope (enchanted lantern),
Horseshoes of Speed,
Saddlebags of Holding,
Enchanted Ring,
Mithril shirt,
Enchanted Breastplate.

The sword was (possibly still is) possessed by a spirit of some kind.  The sword is capable of
speaking several languages and could warn Turgon of dangers.

The long bow was enchanted to never miss (according to rumor).  Turgon was an excellent archer
and competed in many tournaments.

The Beacon of Hope was a lantern that revealed hidden items and intentions within its glow.  Turgon
often used it at court.

The ring apparently allowed Turgon to set his opponents on fire somehow.  It either shot out flames
or created a bright ray of light that lit items on fire.

The breastplate caused enemies to lose heart against Turgon.

These are all rumors as Turgon has been dead for centuries and most of his items were lost during
the fall of Turgon's city and resulting chaos.

Friday, June 22, 2012

Mid Planting Rumors

Rumors/Legends/Hearsay - Mid Planting - 1002

Highs in the 75 - 80 range with lows around 55.  Afternoon storms have been frequent coming in from
the west. 

1.  Logan Midbrook robbed on the road!  Reward offered for the heads of the bandits of 1000 gold
coins.  Logan is a prominent merchant in West. He is funding the reward.

2. Magic lantern taken from the Prince's Isle! 

3.  Major victory for forces of West!  Hideous humanoids had built a fort and this was destroyed
by the forces of West with help from the Navy.  Captain Billings led the assault with help from
Sir Ekrin.

4.  Large storm brewing in the north, possible hurricane.  Hurricanes do occur but they are very rare
and usually are only seen once a decade.

5.  Naval battle with Yellowbeard!  Several ships damaged.  Yellowbeard driven into the Hydyr islands.
One of his ships sunk.  Yellowbeard was encountered along the north shore of the Northern Isle. 
His crew as on land at the start of the battle which severely hampered Yellowbeard.  The crew was
burying treasure.

6.  John the Brave has found a passage to the Northern Isle under the Blue Mountains.  He has left
to mark the route.

7.  Devilmen active near the coast of West.  Several fishing boats have been accosted.  The fiends
demand payment for fishing the waters.

8.  Ingmar Nosepoke denies involvement with the missing Beelin Emerald.  He holds the Prince of
West responsible for its lost.  Ingmar fears that the emerald has been taken by sorcerers since
the emerald possesses magical powers.

9.  Ruffians from South quarter attacking travelers in the Foreign quarter.  Several travelers from
Kedane have been beaten.

10.  Giant wasps attack wood cutters by Overton.  Count Phillip has mustered the militia and is
searching the woods for these creatures.

11.  City barons consider tax increase to pay for new navy ships.  

12.  West navy encounters long boat crewed by skeletons!  Navy ship was not able to stop the vessel.

13.  Old Man Smith has an enchanted long sword for sale -- only 2000 golden coins. 

14.  Healing potions are available from Witch Jessika in the South quarter.  200 gold each.

15.  Map to Turgon's Treasure for sale -- 500 gold coins.  Treasure hidden in Turgon's City.

16.  Guard dogs for sale, only 25 gold coins.
 

Sunday, April 15, 2012

Lands near Lycos

Devilmen swim the waters to the west of Lycos. These creatures have been a source of
trouble for centuries. The Kedane and West navies have hunted/battled them in recent
years. There are no known lands to the west. An elvish ship has come from the west
on occasion. The last time the ship showed up was 996.

The northern isle (of the Lycos chain) is home to numerous humanoid tribes. These
tribes are mostly orcs and goblins, but have been led by Gnolls in the past. Other
humanoid creatures, such as Ogres and Hill giants, are also known to be present.

The southern isle (of the Lycos chain) is home to goblins. Goblins overran the towns
several centuries ago and have not moved out since. Kedane has made several
attempts to defeat them, but these attempts have not worked out.

Past the northern isle lies the small island of Els and the town of Elsburg. This
town is home to many unsavory characters. The town is fiercely independent and denies
docking to all recognized navies. The town is a source of Allenwood which is used
to make strong furniture.

Uncivilized peoples live to the northeast. These people live in tribes. The known
tribes are John's People, Realm of Ice and Cold Reach. The Realm of Ice tribe is
known for conducting raids for slaves and treasure. The Cold Reach tribe hunts
whales and trades whale oil and ivory.

To the east lies the island chain of Hydyr. Several of cities in this island chain
trade with West. Those cities are Hydyr (mineral ore), Morgantown (mineral ore),
Red Sea City (food and wine), Pegolin (mineral ore) and Baku (exotic wood). These
cities are all city states similar to West. The Hydyr island chain is larger than the
Lycos chain. The Dwarven mines of Matakar and Katakar can be found on two of the
islands. The waters are not always safe as pirates are known to ply the waters.

Farther to the east, the Mithril isle is home to the Dwarven mine of Dabbor. This mine
is known for working a vein of mithril. Adamantite is also rumored to exist in the
mine but the Dwarves deny this rumor. The cities of Glasson and Chirile are the large
human settlements on the island. They trade with West providing mineral ore and
wood products for food and manufactured goods.

The Isle of Wizards lies to the east of Hydyr. Not much is known about this island or
even if it is a single island. The large land mass of Contopia lies farther to the
east. It is home to many strange beasts and fantastical kingdoms. You have never met
anyone from this area although many sailors claim to have witnessed many sites. The
more grog, the more sites.

Saturday, April 14, 2012

Rumors/Legends/Hearsay - Growfest - 1002

Weather has been hot early this summer. Afternoon storms have been frequent coming in from
the west.

1. Several farmers from Mid have been victims of bandits. The evil-doers flee toward
Logsaw after they strike.

2. The Ruby Parrot (statue adorned with gems) is on display in the Trades. This work
of art has been created by Bennet the Jeweler.

3. Many farms around Corn have been raided by Goblins. The goblins have been taking
the farmers north to work in the mines.

4. Viscount Edward of Edgewater has caught the largest fish in Log lake. The monster
weighed in at over 200 pounds.

5. The Prince has placed a 500 crown reward on the head of Yellowhawk, the infamous
pirate. The West navy is searching for him and his band of cutthroats.

6. Barge accident in Upton. Several dock workers were killed when a barge went out of
control and crashed into the piers at Upton. The captain of the barge could not be found
after the accident.

7. Several fishing boats from Far Sted have been attacked by pirates in the last
several weeks. Most fisherman are staying close to shore as a result.

8. A new vein of iron has been discovered in the mines outside of Ironhead.

9. The Beelin Emerald has been stolen. Gnomes from Beelin are suspected since they
claimed the gem originally. A reward is being offered for the recovery of the gem.

10. Roulin, Captain of Overton watch, has been killed. His body was found near the Martin
Woods near Overton. Giant Wasps have been seen in that area and may have killed the man.

11. A riot broke out at Fishmonger road and Trade road when hobbit merchants refused to
yield the road to the wagons of Master Smith. They should really know their place by
now.

12. A thief has been caught trying to slip across the South Slew bridge. The bastard
is being help in the keep.

13. Jordin, Wavy Blue Captain, is seeking marines for a journey to the north. Standard
pay (1 crown per month).

14. Viscount Thomas of Corn was wounded in combat with an Ogre. The monster was slain
and Thomas should live.

15. The Red Herring sighted a large whale off the coast, but could not harpoon it. The
captain was trying for the 5000 crown bounty for bringing in a large whale.

16. A shipment of wine from Vinhom has arrived. Bottles of this excellent vintage are
selling in the Old Merchant for 5 crowns.

17. Representatives of the Freeton Black Council have been turned away by the Prince.
They claim to have a treaty with the devil men, but the Prince will not listen to such
empty talk.

18. Ingmar the Rugmaker has a flying carpet for sale. The price is 15,000 crowns. Seems
expensive for a curiousity item.

Area around City State of West

Map of City State of West

Tuesday, April 10, 2012

Lycos Calendar

Month 1:  Hearth         
28 Days, Avg High 55, Avg Low 40,
Precip: Rain, Snow (mtn only)

Month 2: Readying
28 Days, Avg High 63, Avg Low 45,
Precip: Some Rain, snow (mtn only)

Month 3: Coldbreak
28 Days, Avg High 68, Avg Low 48,
Precip: Some Rain, snow (mtn only)

Festival of Growfest
(New Years Feast on 1st, Feast of Atroa on 4th,
Foolsday on 7th)
7 Days

Month 4: Planting
28 Days, Avg High 70, Avg Low 55, Precip: Rain

Month 5: Flocking
28 Days, Avg High 72, Avg Low 62, Precip: Rain

Month 6: Welsun
28 Days, Avg High 75, Avg Low 65, Precip: Some Rain

Festival of Richfest
(Sealord's Feast on 1st, Midsummer festival on 4th,
Feast of Sotillon on 7th)
7 Days

Month 7: Reaping
28 Days, Avg High 85, Avg Low 70, Precip: Not much rain

Month 8: Goodmonth
28 Days, Avg High 78, Avg Low 67, Precip: Little rain

Month 9: Harvester
28 Days, Avg High 70, Avg Low 60, Precip: Little rain

Festival of Brewfest (Feast of Wenta on 4th)
7 Days

Month 10: Patches
28 Days, Avg High 65, Avg Low 58, Precip: Little rain

Month 11: Treating
28 Days, Avg High 62, Avg Low 53, Precip: Some rain

Month 12: Sundown
28 Days, Avg High 58, Avg Low 47,
Precip: Rain, snow (mtn only)

Festival of Feast of Telchur
(Mummer on 1st and Feast of Unreason on 7th)
7 Days

The moon is called Celene. The sun is called Helio.
The moon rises in the early evening after the sun has set. The moon
sets in late morning, just before the sun rises. Sunrise and Sunset
varies by the month, with longer days during the summer and shorter
days in the winter.

New moon on 4th, mid moon on 20th, full moon on 25th of each month.
The days of the week are:
Celene Day
Trade Day
Wed Day
Market Day
Helio Day
Urth Day
Gods Day

Generally, Gods Day is a non-work day with shops and such closed.

Saturday, April 7, 2012

Deities of the Area

The humans of Lycos worship many deities. It is rare for a commoner to revere only a single
deity. Generally, a commoner will make offerings to whichever deity the commoner
feels will aid him or her in whatever task they are performing.

Common deities will have shrines along the roads and in most villages and towns. A common
deity will have a temple in a city if appropriate. Uncommon deities will not have a
temple at all, but will have shrines in some locations. Rare deities will have neither
temples or shrines. Many of the rare deities are evil in nature and worship of them is
banned. They may have a temple or shrine in secret somewhere depending on the nature of
the deity.

The adventuring class is indicated after the deities area of influence if it is favored by
that class. This is by no means a requirement.

Common Deities
Allitur -LG- Ethics
Atroa -NG- Spring, East
Beory -N- Urth, Nature, Rain (druids)
Berei -NG- Home, Family, Agriculture
Bleredd -CN- Smithing, Metal, Mining
Ehlonna -NG- Forest, Flowers, Meadows (rangers)
Fharlanghn -N- Travel, Distance (adventurers)
Geshtai -N- Lakes, Rivers
Heironeous -LG- Honor, Justice, Valor (Paladins, fighters)
Kord -CG- Athletics, Brawling (fighters)
Llerg -CN- Strength (fighters)
Lydia -NG- Music, Knowledge, Daylight (spell casters)
Obad-Hai -N- Nature, Freedom, Hunting (rangers, druids)
Pelor -NG- Sun, Strength, Light, Healing (fighters)
Phaulkon -CG- Air, Winds, Clouds
Pholtus -LG- Light, Law, Resolution (paladins)
Phyton -CG- Beauty, Nature (druids)
Procan -CN- Ocean, Seas
St. Cuthbert -LG- Wisdom, Dedication, Zeal (fighters)
Sotillon -CG- Summer, South, Ease
Telcher -CN- North, Winter, Cold
Trithereon -CG- Liberty, Retribution, Individuality (rangers, rogues)
Velnuis -N- Sky, Weather
Wenta -CG- Autumn, West, Harvest
Zilchas -LN- Money, Business, Power, Influence (rogues)

Uncommon Deities
Bralm -N- Industriousness
Delleb -LG- Reason, Intellect (spell casters)
Fortubo -LG- Stone, Metals, Mountains
Lirr -CG- Poetry, Prose, Art
Myhiss -NG- Beauty, Love
Norebo -CN- Luck, Gambling, Risk (rogues)
Olidammara -CN- Music, Revelry, Wine (bards)
Rao -LG- Peace, Reason
Ulaa -LG- Hills, Mountains, Gemstones (rangers)
Xan Yae -N- Twilight, Stealth, Mind over Matter (monks)
Xerbo -N- Sea, Water Travel, Money, Business (rogues)
Zodal -NG- Mercy, Hope

Rare Deities
Beltar -CE- Malice, Caves
Boccob -N- Magic, Knowledge (spell casters)
Celestian -N- Wanderers, Space, Stars (adventurers)
Cyndor -LN- Time
Erythnul -CE- Hate, Envy, Malice, Panic
Hextor -LE- War, Discord, Massacre (fighters)
Incabulos -NE- Plagues, Nightmares
Istus -N- Fate (rogues)
Joramy -N- Fire, Volcanos, Anger
Kurell -CN- Jealousy, Revenge, Thievery (rogues)
Lendor -LN- Time
Nerull -NE- Death, Darkness, Underworld
Pyremius -NE- Fire, Poison
Ralishaz -CN- Chance, Mis-fortune (rogues)
Raxivort -CE- Rats
Syrul -NE- Deceit, Lies
Wee Jas -LN- Magic, Death (spell casters)

Legend - The Melted

The large landmass to the east is called Contopia. Centuries ago, a kingdom called Evernor existed. The kingdom was situated amid a mountain range along the coast of central Contopia. Evernor was known as a beacon of light and was ruled by Paladin-Kings. The knighthood of the kingdom traveled the lands righting wrongs and defeating evil beings.

A cabal of black hearted leaders formed to oppose Evernor. The leader of the cabal was Frederick the Black, a man of vile reputation. Frederick was the despot of a kingdom in the south of Contopia. Frederick raised a great army of desert men and sand fiends. He led the army north.

To the north, the three-headed witch raised a great army of orcs and hobgoblins. She led that army south. The plan to smash Evernor between the two armies.

War raged for years as Evernor was well defended and the defenders of stout heart. But in the end, a breech was opened in the northern passes and orcs flooded into the interior of Evernor. Many valiant knights perished stopping the flood and sealing the breech. The end of Evernor appeared to be on the horizon. The war turned and the battles started going for Evernor. Frederick the Black was slain in combat by the Paladin-King. His forces scattered to the winds.

This allowed the Paladin-King to marshal her forces and defeat the humanoid armies from the north. The Three-headed witch escaped, swearing revenge.

Apparently, revenge she had. The mountain passes seemed to melt, the stone flowing over the battlements and sealing the gates. Stone flowed over the fields and into the towns. The leaders of Evernor were powerless to stop the flowing stone. The kingdom was reduced to an arid landscape of rock. The Paladin-King was turned to stone as were most of the Knight-Generals. Orcs returned and feasted on the populace.

Today, the area is a maze of abandoned ruins populated by undead creatures and horrific statues.

Legend - Island Tunnels

Both the Lycos and Hydyr island chains have volcanos. The Lycos volcano is part of the Kedane Mountains and has not erupted in known history. Hydyr has several volcanos that are active. This means that the islands have many caves and other underground areas, such as lava tubes.

The underdark is not well known nor well explored. Fearsome creatures have been encountered. This has led to speculation that the underground passages may be extensive since these beasts must have a food supply. An organized race of elves, but with dark skin, seems to have a realm of some sort in the underground. Again, not much is known about the dark elves or their realm. If the elves are to be believed, their realm extends under the ocean between the Lycos and Hydyr island chains. The distance is hundreds of miles, so the likelihood of this story being true is slim.

All that being said, reports of Hydyr items showing up for sale in some underground grotto persist.

Known entrances to this underground area are located in the Kedane Mountains near Ice Lake as well as near the center of the Blue Mountains. Again, rumors speculate that there are other entrances. These rumors are based on dark elf sightings and other incursions of strange monsters.

Legend - Turgon

Turgon the Virtuous was a king of Kedane several centuries ago. Turgon grew up in West. Nothing is known about his parents. He received fighter training at the Pikatol academy in West. After graduating, he started his career as a simple soldier in the Kedane army. He rose through the ranks and was soon commanding the armies as the Gnoll incursion was finally repulsed.

When John the Wizard disappeared, Turgon was the unanimous choice to ascend to the throne. Turgon proved to be a popular king and united the island under his rule. He started and completed many public works projects.

Turgon journeyed to the Token Island and banished the Black Blemish, rumored to be a Balrog. During this process, the Token Island sank and Turgon was forever changed. Instead of a man, Turgon had taken the form of a centaur. Turgon continued to rule Kedane, but the battle on the Token Island had taken it's toll. Turgon grew moody and was prone to violent outbursts.

Turgon founded a settlement on the northern island in the Lycos chain. He christened it Turgon's City and moved the capital of Kedane to this new settlement. The northern island is infested with a variety of humanoid tribes. They attacked the city frequently and the Kingdom of Kedane was constantly in a state of war.

Turgon's mental state continued to deteriorate. It was discovered by the court astrologer that Archibald the Lich was influencing Turgon using some vile magic. Turgon flew into a rage at the news. He gathered his trusted companions and set sail to the Isle of Panos. The Isle of Panos is the rumored home of Archibald. Turgon and his companions were never heard from again.

Several weeks after the ill-fated ship left, a black cloud formed over Turgon's city. It began to rain. Several days later, several severe earthquakes rocked the city, destroying many buildings. The rain stopped, but then fire rained from the sky and what was not destroyed by the earthquake was burned in the fire. Turgon's city was abandoned and remains a ruin to this day.

Environs around West

The city-state of West sits at the mouth of the Red river, which empties into Cardinal Bay.
The towns of Cod, Far Sted and South fish the bay near the city-state.

The North Plains (to the north of West) contain fertile fields and many farms. The town
of Corn is the center of activity in this area. Along the coast to the west lie the
Ore Hills. There are several towns here that conduct mining, mostly iron ore. Several
Gnomish settlements can be found within the hills.

To the east lie the Black Hills and the town of Edgewater. The town sits on Log Lake. Logs
are added to Log Lake from the Martin Wood, which lies to the northeast of the lake. Past
the wood, the center of the island is divded by the Blue Mountains, the Peaks of
Turgon and the Kedane Mountains.

To the south, inland from the towns of Far Sted and South are the Rounded Hills. The
town of Logsaw is found nestled in the hills. People from Logsaw add logs to the
Red River to float them down to the city-state.

Friday, April 6, 2012

Description of West

One of the oldest cities on the isle of Lycos. West has been a human settlement for
many years, pre-dating the foundation of the Kedane Kingdom. Over the course of the
last thousand years, the city has served as the capital of the kingdom as well as being
sacked by raiding goblin armies.

The city is nestled at the end of a naturally protected bay and is gifted with a deep
harbor. One of the few rivers on the island flows into the bay through the city.

The city is walled, although the population has exceeded the confines of the walls
quite a while ago. There are seven sections to the city, some completely outside the
walls. The sections are government, crafts, foreign, old merchant, trades, school,
and south. The crafts, foreign, trades and south sections exist outside of the city
walls. The population of West is between 17,000 and 24,000. In the past, the
population has been over 30,000.

There are five major routes of trade that led into or from West. The southern road
carries manufactured goods south and foodstuffs into the city. The Red River carries
ore to the city and supplies upriver for the mines. The northern road leads to the
town of Corn and surrounding villages. Foodstuffs travel into the city and
processed goods flow north. The coast road leads to the town of Cod and other
coastal villages. Foodstuffs flow into the city and goods flow from the city.

The harbor holds ships from many locations. Several of the towns in the island chain
of Hydyr to the east as well as the Dwarven kingdoms Katakar and Matakar. Ships from
the Kingdom of Kedane can be found here as well. On rare occasions, a ship from the
far east land of Contopia will make port or an Elven ship will be in port. These
events are rare.

The lands around West are very fertile. This has led to excellent farming around the
city. The city receives mineral resources from the mines up the Red River as well as
from Kedane and the Hydyr cities. The major export is foodstuffs and leathergoods.

The city has been the home to the Phinca School for several hundred years. The school
specializes in enchantment magic although most other types of magic can also be studied
there.

The city is ruled by Prince Fabion. The prince is selected to rule the city by a vote
of the magistrates. Each section of the city has a magistrate, sort of like a mayor.
The magistrates are responsible for all of the activites in their section of the city,
this includes collecting taxes and supporting the court system. Prince Fabion has
been the ruler of the city for the past 23 years. His father was the Prince before
Fabion was elected. It is unusual for a son to succeed the father in the
princeship.

The city is well patroled and the citizens feel safe in all sections except the south.
The city gates are closed at dusk and then open in the morning. The roads are patroled
frequently. The city is divided into two distinct classes, citizens and non-citizens.
Citizens have the right to own property and they can represent themselves in court. A
citizen must sponsor someone in order for them to become a citizen.

Thursday, April 5, 2012

Kingdom of Kedane

The history of the Lycos Isle is basically the history of the Kingdom of Kedane. The Kedane Kingdom has been ruling the Lycos Isles for over a thousand years. The Kingdom has had moments of shining brilliance and periods of despair. There have been four dynasties and one long period of unsettled rulership.

Kingdom founded, year 0. Founded by Theodore Kedane, called Kedane the First. Capital established as the city of Kedane. Odd location as the harbor is not the best, nearby fields are not the best.

Kedane Dynasty
King Kedane I 0 - 156
King Kedane II 156 - 167
King Kedane III 167 - 175
Helman Dynasty
Rallins I 175 - 200
Theodore 200 - 216
Rallins II 216 - 277
Rallins III 277 - 302 Called the Weak
Unsettled Years
John the Wizard 302 - 502 Disappeared and never returned
Turgon the Virtuous 502 - 559 Called the Mad
Capital moved to Turgon City
Turgon City destroyed by Vecna
Onhill Dynasty
Allison I 559 - 642 Capital moved to Kedane
Barthelemew 642 - 654 Killed in combat with Green Dragon
Kedane destroyed. Capital moved to West.
Ben 654 - 688
John II 688 - 734 Killed by Goblins.
West sacked. Capital moved to Kedane.
Morgan 734 - 786 Assassinated
Rodan Dynasty
Paol I 786 - 833
Paol II 833 - 861 Killed by Goblins in Battle of Waters Edge
Kelvin I 861 - 892
Rallins IV 892 - 954
Kelvin II 954 - 977
Kelvin III 977 - present (year 1002)

The Kingdom of Kedane has a rich history of laws and the court system can be byzantine. There are numerous taxes on non-citizens as well as trade goods. The kingdom has been in existence for quite a while and the bureaucracy to run the kingdom can be considered excessive. This fact ensures that the kingdom is slow to change or respond to external forces.

Lycos

Lycos generally refers to the larger island in a chain of islands. It also refers to the entire island chain.

The larger island is human inhabited while the other islands are home to various humaniods.

The western coast of Lycos is home to the city-state of West. Along the coast are numerous other towns and villages that align themselves with the rulership of West or attempt to remain independent. The south and east sections of Lycos are controlled by the Kingdom of Kedane. The Kingdom is ruled by King Kelvin III of the Rodan Dynasty. King Kelvin claims all of the island of Lycos but has not enforced his claim.

The city-state of West resists the old kingdom. It sits on the frontier and faces challenges from the north as well as pressures from the south. The Kingdom has a huge population advantage over the city-state. The city-state is has had crafty rulers and this has kept the Kingdom at bay.

Lycos enjoys a temperate climate with mild winters and warm summers. The major island is roughly triangle shaped with the point on the southern side. The center of the island is mountainous with the mountains running north to the sea. The western side is mostly plains and contains many farms. Quite a bit of food is grown and processed in West and the surrounding towns and villages. The east side of the island is mostly forest and hills.

The island is resource rich and uses that benefit for trade with other communities. Both West and Kedane have large harbors and host ships from many ports of call. Piracy is not common but also not a rare event. Both the city-state and the Kingdom provide naval patrols to safeguard the shipping lanes.

The surrounding islands are inhabited by humanoids and old ruins. The humanoids consist of bands of goblins, orcs and gnolls mostly. While the Kingdom of Kedane claims all of the islands, no effort has been made in recent centuries to conquer the humanoid lands.

Wednesday, April 4, 2012

City State of West

The campaign starts in the city-state of West. The city-state is located on the Isle of Lycos in a natural bay/harbor. West is a trading city and has a thriving harbor. Overland trade with the cities and towns to the south is brisk. The citizens of West have been profiting in the recent years from increased trade but trouble seems to be brewing on the horizon.

West is a walled city with a naturally protected harbor. Population is approximately 10,000, but that count varies with the number of ships in the harbor. The city profits nicely from the trade with taxes on the goods (usually coming into the city and leaving the city). West is a city of laws and has a fairly well developed legal system. The city is well patrolled within the walls.

All manner of goods and people can be found in West. A truly cosmopolitan place. All beings are allowed access to the city and the city services so long as the local laws are obeyed. If not, then trouble with the city watch is to be expected.

Urth - Second Coming

This is my campaign world. The common name for the place is Urth. It is also known as the middle realm by educated folk. The middle realm sits between the higher realms and the lower pits, at times called Hell.

Urth is approximately 25,000 miles in circumference. This knowledge is extremely limited as most people do not travel much beyond the horizon.